Hack Master Basic Sydney

Session 1

The introductory session for everyone to get used to HMB. Our fine adventurers meet in a small town within the borders of Plethria. While the town originally had a real name, it took on the moniker ‘Sheriff Town’, since the party was soon to accept a job by the sheriff to take out some local bandits.

The main plot hook here was that a trade caravan was meant to arrive tomorrow, and the caravans had been attacked along a particular stretch of land between the trade town (Braxdale) and the aptly named “Sheriff Town.” While the merchants were in good spirits about this, since they were traveling with guards, the sheriff wasn’t convinced and hired the party to investigate.

Funnily enough, they found the caravan 6 hours out of town, ransacked and surrounded by dead guards.

They followed the bandits tracks off the trail, through the forest to a cave where they fought and killed the bandits, returning to town for their reward.

See the full notes here (coming soon).

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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